Microsoft train simulator 2004 download




















Highlights include driving over the Marias Pass in Montana during a winter snow storm and crossing the Japanese island of Kyushu with its steep gradients, spectacular scenery and switchbacks.

Simply driving a train up and down a length of track is perhaps not the most exciting way to spend your evening though, and although it is possible to perform some impressive gravity-defying high speed derailments, this isn't likely to keep you entertained for long.

And if it does, please seek immediate professional help. Thankfully then Kuju have included several "activities" for you to carry out on each route. These range from a simple summer commuter run through Tokyo to guiding a mile-long goods train over a steep mountain pass, or helping to solve the "Murder On The Orient Express" by following a detective's requests to drop off various carriages along the route. The activities are rather hit and miss though, and Kuju seem to have gone out of their way to make your life a misery at times.

For example, which bright spark came up with the idea of putting a temporary speed limit in the middle of the game's longest tunnel in one activity? Spending over a minute driving through a dark winding tunnel at a snail's pace is not fun, however you look at it.

What's next, Microsoft Subway Simulator? You also have to wonder why Kuju decided to make activities end after your passengers have disembarked at the last station on your route. There's no way to skip this, and given that pedestrians aren't rendered in the game you can't even watch them getting on and off.

Sitting in a station for up to two minutes waiting for invisible passengers to board your train is frustrating to say the least, especially when you know that you have effectively finished the mission already. Players could design lines of rolling stock and whip them around small circular boards in glorious 3D. But perhaps the greatest strength of Trainz, which shipped without much scenario content, was its passionately devoted and unusually savvy user community.

Trainz note the new emphasis on "railroad simulator" in the full title is Auran's eagerly awaited sequel, sporting a cleaner interface, brisk and often dazzling 3D graphics, a fleshed-out physics engine and 3D cab controls, and a list of new economic challenges that require you to fill work orders by receiving and delivering goods to industries along map routes.

Let's start with the good. In fact, the great thing about Trainz is that it is quite simply a better-looking version of its predecessor with the model railroading stuff safely intact. And "Railyard" lets you eyeball locomotives or cars in an appropriately grungy railyard shed interior. The activities are like having a stern instructor at your elbow, praising you for things done well and letting you know when you've blown it. Making sure, for example, that you don't exceed the speed limit is a good thing, but not if you forget to stop for passengers while you're doing it.

Once you have put all the different locomotives through all the different activities -- which includes servicing the Northeast Corridor of the United States with Britain's Flying Scotsman, moving tourists from Shinjuku to Hakone-Yumoto with an Amtrak Acela or whatever other combination of rolling stock and route appeals -- you can develop your own activities with the activities editor and share them with other buffs. If mastering all the activities and then devising your own is not enough to keep you occupied, why not take a shot at building your own route?

While there is no reason why it can't be a fantasy route, the train buffs I know would be much more likely to recreate either an existing or historic one.

The landscape editor, though not supported as a product by Microsoft, has a full tutorial to get you started on building a route of your own.

Train Simulator , like the Puzz3D CD titles from Wrebbit, makes it possible to enjoy what is usually a delicate and space intensive diversion without worrying about losing pieces or filling up an entire basement.

Folks who live in apartments can now have train layouts that painstaking replicate hundreds of miles. Better yet, once a layout is complete, it is possible to climb into the cab and see the entire creation from a variety of perspectives, including the engineer's, a passenger's, a trackside observer and even a couple of birds, flying in front of and following the train. There are some limitations of movement within the cabs - while the passenger cars are rendered in 3D, the cabs offer 2D left, front and right views only.

You can, however, stick your head out the window of the steam locomotives and look around. One possible nit which can be picked with Train Simulator is the lack of people. The world, while highly detailed, is devoid of living inhabitants, with the exception of some livestock. Some will find this disappointing; I didn't. In fact, I much prefer miniatures and that includes train layouts that imply the presence of people rather than dropping in a poor substitute.

I would jokingly suggest that including passengers runs the risk of pulling Train Simulator into the territory occupied by The Last Express or Gadget. Then again, some clever developer may be, even as you read this, feverishly coding a Train Simulator Passenger Pack. There are also some technical nits, such as the difficulty of maintaining appropriate speed due to the illegibility of some of the trackside signage.

Real cabs don't have pop-up windows to offer advice and information. Getting a sense of the gradient of the track beyond the initial route-loading screen would also be helpful. Overall, Train Simulator reflects the level of polish and depth that can come from spending three years driving toward a specific goal.

Designed to bring the realism and extensibility of Flight Simulator to railroad buffs, Train Simulator appears poised to take up a well-deserved extended residence on the hard drives of enthusiasts everywhere.

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