Atari flashback 2 instruction manual




















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Provide a clear and comprehensive description of the issue and your question. The more detail you provide for your issue and question, the easier it will be for other Atari Flashback 8 owners to properly answer your question. View the manual for the Atari Flashback 8 here, for free. This manual comes under the category Consoles and has been rated by 1 people with an average of a 7.

This manual is available in the following languages: English. Below, you will find the most frequently asked questions about the Atari Flashback 8. Is your question not listed? AtG ame s Digital Media, Inc. Ask a question. About the Atari Flashback 8. Your beat is the mean streets of Atari Central….

Each player controls a blue or red cop. Page 63 1 — Straight forward action with all the maze visible throughout the game. Lu's grand longing was to crush the ancient, evil wall that plagued his friendly neighbors. Guarding the wall was a mystical dragon and a cunning blackbird. Page 65 This token can have any one of four effects. Three help Lu while one is a disadvantage.

The token may grant Lu an additional life, add 50, 75, or bonus points depending on the current skill level, or stop the Blackbird. Release the trigger and the lead starts flying. Blow away walls, stage coaches and cacti. Page 67 There are 16 gunslinger and target shooting games in this Game Program.

Each one resents different variations. For a description of each variation, refer to the following code: Blowaway: Your bullets are more powerful during gunfights with Blowaway.

You can shoot away pieces of the protective center object--a Stage Coach, Wall or Cactus-- until it completely disappears. You have 99 seconds to score a maximum of ten points. The timing clock appears in the upper right corner of the playfield; the gunslinger's score is in the upper left corner. You are deep in the recesses of a forbidden jungle—an unforgiving place few explorers ever survive.

But you've got courage, because you're with Pitfall Harry, the world famous jungle explorer and fortune hunter extraordinaire. The lure of hidden treasure draws you and Harry deeper and deeper into the bush. Page 71 --To grab a swinging vine You may be outnumbered -- somehow you've been separated from your buddies -- but this is far from your first mission. You've been flying your trusty little delta-wing fighter for more months than you care to remember. Page 73 The Instrument Panel The instrument panel is located at the bottom of the screen.

The missile-lock radar is located in the center of the instrument panel, and the long-range radar is to the right.

Use the long-range radar to locate enemy jets and the refueling tanker when they are not visible on the screen. Page 74 Machine Guns In addition to the guided missiles, your jet is equipped with rapid-fire machine guns.

You begin your missions with this weapon ready to fire. The number of rounds remaining is displayed in the bottom right- hand corner of the screen. Use the machine guns to destroy all enemy jets except for bombers; it takes 25 hits from a machine gun to destroy a bomber. Page 75 Mission 2: Interceptors and Patrollers Wave 1: Interceptors are the primary enemy attack jet. They can shoot only what is in front of them. Wave 2: Patroller jets follow assigned routes.

Use your long-range radar to locate the Patroller squadron. After you have identified them, use thrusters or after-burner and quick maneuvering to bring them into your sights.

Page 76 At the end of each mission, you score bonus points as follows: Each gallon of fuel remaining Each bullet remaining Each missile remaining Completing the mission You earn a bonus jet after completing Mission 2, Mission 3, and Mission Page 78 Game Select and Difficulty With difficulty switches in the a position, missiles streak straight ahead. With switches in the b position, you can control the direction of your missiles after they have been fired by "steering" them with your Joystick Controller.

There are only two game versions to select: Game 1: One player Game 2: Two players taking turns With a twist of his handlebar moustache, Barnaby just blew up the nearby damn causing the canyon to rapidly fill with water. At level 1, the computer plays beginning checkers. The Sport Of Kings 1. The checkerboard is composed of 64 squares, alternately light and dark, arranged in a square array of 8 rows and 8 columns. Page 81 different shades of grey on black-and-white televisions.

This is done to speed up the computer since it takes time for the computer to do the display. Page 82 Computer Method - When computing its next move, the computer does what is called a "tree search" using "alpha-beta" pruning. What this means is that the computer picks a move, then picks a countermove by its opponent. Depending on the difficulty level, the computer continues making moves and countermoves.

Page 83 To make a jump, pick up the piece to be moved, as described. Then move the piece over the piece being jumped to the next empty square and push the controller button. For a multiple jump, continue jumping by moving to the appropriate square and pushing the button again. The computer will not allow you to pick up a piece which cannot make a legal move or to move a piece to the wrong square. Your defense is set with a tight King positioning. Page 85 left difficulty switch in the "a" position and pressing the red controller button, you can exchange your new queen for any other piece except a king.

Capturing Pieces: Pieces except pawns capture in the same manner as they move. If any square that a piece can move to is occupied by an enemy unit, that unit can be captured. In the"B" position you play the white pieces and move first.

The color of the number at the top of the playfield also denoting skill level will tell you which color you're playing. Page 87 As a closing note it should be pointed out that there are various books which give more detailed descriptions of the game of chess.

Such books may give you more insight into the game's wide range of strategies. We suggest going to your local library or book store if you wish to study the game further. Martian galactic fleets surround the planet and are demanding its surrender! Luckily, one space fighter has escaped to challenge Mars.

Page 89 Space Mines Groups of deadly mines that crisscross the narrow cavern passageways. Their movements are unpredictable and you must destroy or dodge them. Any contact with a space mine destroys your fighter. Fusion Bomb The ultimate Martian weapon hidden deep within the caverns. You will be able to land on it to arm it without being destroyed. Selecting A Skill Level Before beginning a game, choose a skill level.

The deeper the cavern, the more points you score. Listed below are the points earned for traveling through each cavern in a single life: Cavern 1 Cavern 2 Cavern Long ago, the peaceful land of Quad was invaded by cruel Captors who rounded up all the helpless inhabitants and imprisoned them in cages.

The Captors called their prisoners "Runts". And the name has stuck. Page 93 Scoring Goons Snags Yo-Yos Nods Brats Each completed wave Each saved Runt 1 Phaser ball at beginning 2 Phaser balls at the beginning 3 Phaser balls at the beginning Destroy every 5th 10 points 50 points points points points points points TM You are Hotot, a cybernetic life form from a serene planet in a distant galaxy.

Unfortunately, even in a galaxy far far away not everything is as peaceful as it first seems, for Hotot has discovered an alien missile base hidden on his planet. The warhead pieces move faster. Warhead Battle - The warhead moves faster and shoots more bullets.

Trek for light years with a flick of the joystick. Penetrate the boundaries of strange galaxies. Beware the gravity of a strange sun. Drive invisibly through hyperspace. Blast through 17 games and variations as you make the universe a better place to live in! Controls Just like learning to drive a car, it takes a bit of practice to learn how to control your Star Ship during Page 97 May the force be with you!

You and your opponent blast off into space.



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